Spot at-risk repos, sell the upgrade
Health
Product, Experience, Brand, and Design — plus how sell hours are estimated.
Product
Why Health exists, who it serves, jobs, flows, success, and non-goals.
Experience
Annotated flows and the durable UI states operators actually hit.
Brand
Mark, colour, type, voice, and the meaning of the look.
Design
Tokens and specimens by Atomic Design — Foundations, Atoms, Molecules, Organisms.
Method
How sell-hour pitch bands are sized — agency heuristics, not a timesheet.